Sports Memorabilia Collection
Fans acquire for other sports as well, such as NASCAR, golf, baseball, football, and basketball. These are life-like, life-sized reproductions of sports heroes that can be stuck to your wall. You should also see this memorabilia with sports card inside. Click here to see this Tristar Hidden Treasures Box Break for a unique and great idea. With all of the memorabilia that a fan can acquire, at times it’s commonplace to see folks becoming perplexed where to begin or how to start accumulating sports memorabilia. Accumulating any sports memorabilia or sports collectors items is an extremely personalized pastime that has significance based more on the collector’s likes and passions as much as the accomplishments of the individual athlete or team.
For those of us who want to buy a family member or a pal a gift that is connected to their preferred athlete, team, or sport, what do we search for? For starters, you may want to consider the New York Yankees. This baseball team is one of, if not the most popular baseball team in the earth, plus their rosters from past to present has been dotted with all-time greats. On the other hand, perhaps they are into NASCAR. Then you have Tony Stewart, Jimmy Johnson, and much more. We can not disregard the unforgettable Dale Earnhardt Sr. whose memorabilia have not only doubled but tripled right after his death, and seem to be growing in price even much more each year. NASCAR enthusiasts don’t only have a extensive assortment of autos to select from, they also can get Plush Bears created after the driver, autobiographies, yearbooks, key chains, lighters, plates, and much more. Even baseball memorabilia and sportscollectors items have broadened into the Christmas niche, with a wide choice of decorations for the tree and even the roof of your residence.
Furthermore, there are more of other sports greats as well, like Ben Roethlisberger, Shaquille O’Neil, and Nomar Garciaparra. Furthermore, let us not neglect the legendary Michael Jordan. Sports memorabilia enthusiasts might or might not have realized how much throwback jerseys have influenced sports memorabilia, but in 1980, when the major sports leagues began to sell both new and used game jerseys, the enthusiasts wanted even more.
Die-cast collectibles have also evolved. Of course we always have the sports collectors who will grab anything at all from a sketch of Tiger Woods to a vintage Los Angeles Lakers team photograph. Even the seven-time conqueror of the Tour de France, Lance Armstrong, has an extensive fan base for memorabilia and sports collectibles.
When it comes to the monetary value of the products you collect, don’t forget that the more celebrated the star, the more expensive the sports memorabilia will be. The worth of the product will shoot up even more if the authenticity can be verified in some way. Be cautious and don’t shed any goods similar to your sports collectible or sports memorabilia. These would include things like the original box, any correspondence or signatures, receipts, and so on. These will all aid to make the product a lot more valuable and collectible.
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Playstation 3 Accessories
Sixaxis
Sixaxis Wireless Controller
Playstation 3’s Sixaxis wireless controller
Manufacturer
Sony Computer Entertainment
Type
Video game controller
Generation
Seventh generation era
Retail availability
November 11, 2006
Discontinued
April 2, 2008
Connectivity
Motion sensing, USB, Bluetooth (PS3 and PSP Go)
The Sixaxis Wireless Controller (SCPH-98040/CECHZC1) (trademarked “SIXAXIS”) (unofficially known as PlayStation 3 Wireless Controller) was the official wireless handheld controller for the Sony PlayStation 3, later to be succeeded by the DualShock 3. In Japan, individual Sixaxis controllers were available for purchase simultaneously with the console’s launch, without a USB to USB mini cable. The word “sixaxis” is also used to mean the motion sensitive technology in PlayStation 3 controllers. The word “Sixaxis” (contraction of “six axis” for the directional movements) is a palindrome. Sixaxis controllers can also be used on the PSP Go since both use Bluetooth and can be connected by registering the system and the controller on the PS3.
History
At E3 2005, Sony showcased their “boomerang” design for the PlayStation 3’s controller. Accompanied by much criticism, most of which were for its looks, this design was later abandoned. Sony later stated that the original controller “was very clearly designed as a design concept, and was never intended to be the final controller, despite what everybody said about it.”
The boomerang design was replaced by an altered, wireless version of the DualShock 2 controller at E3 2006. The Sixaxis controller is currently being phased out, and the DualShock 3 is the new official controller, which in addition to a vibration feature will still include Sixaxis functionality. However Europe would still have the Sixaxis controller during the summer of 2008, as the European Metal Gear Solid 4: Guns of the Patriots PlayStation 3 bundle includes a Sixaxis. The Sixaxis is no longer being produced.
Feature and design changes
A major feature of the Sixaxis controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing six degrees of freedom, hence the name. . This became a matter of controversy, as the circumstances of the announcement, made less than eight months after Nintendo revealed motion-sensing capabilities in its new game console controller (see Wii Remote), led to speculation that the addition of motion-sensing was a late-stage decision by Sony to follow Nintendo’s move. Further fueling the speculation was the fact that only Warhawk shown at E3 that year demonstrated the motion-sensing feature.[citation needed] Also, some comments from Incognito Entertainment, the developer behind the motion-sensing PlayStation 3 game, Warhawk, said that it received development controllers with the motion-sensing feature only 10 days or so before E3. Developer Brian Upton from SCE Studios Santa Monica later clarified that the Incognito had been secretly working on the motion-sensing technology “for a while”, but did not receive a working controller until “the last few weeks before E3″.
The Sixaxis features finer analog sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also uses both analog and digital signals simultaneously at all times during gameplay. The frame beneath the L2 and R2 buttons has been omitted and these buttons have been made trigger-like, with the range of travel determining the degree of analog input rather than the range of pressure. In the place of the “Analog” mode button switch of previous dual analog models is a jewel-like “PS button” with the PlayStation logo, which can be used to access the home menu, switch controller inputs and turn the console or the controller on or off.
LEDs
The top of a DualShock 3 Sixaxis controller, LED lights on the right.
A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers. Due to there being only four player LEDs on the controller itself, multiple indicators light up for players 5, 6 and 7 (for example, if the ‘4′ and ‘1′ indicators are illuminated at the same time, the controller is assigned to Player 5). While the PS3 is turned on, pressing the PS button will bring up a menu displaying the battery charge of all synced controllers among other options.
Sixaxis accessories
Battery packs
The battery pack for the Sixaxis Wireless Controller is 3.7 V Li-ion battery with cable. The pack provides up to 30 hours on a full charge of continuous gaming for the wireless controller. It is recommended not to dispose batteries (which differ slightly in voltage). It also ships as part of the AC adapter charging kit and as part of the Sixaxis/DualShock 3 battery charger. Third party rechargeable battery pack kits are also available. Although, the USB Charger can also connected to AC Adaptor and PlayStation 3 original/slim console. The battery was originally not thought to be replaceable when a Sony spokesperson stated that the Sixaxis should operate for “many years before there’s any degradation in terms of battery performance. When and if this happens, then of course Sony will be providing a service to exchange these items”. Later, it was revealed that the Sixaxis came with instructions on how to remove the battery and that the battery was fully removable.
AC adapter charging kit
The AC adapter charging kit can charge Sixaxis and/or DualShock 3 controllers, the official Bluetooth headset and the Wireless Keypad. The kit can also charge the PSP-2000 and PSP-3000. The AC Charger uses a wall power plug, eliminating the need to have a PS3 running to charge the hardware. It includes one 4.92 ft. long USB cable (Type A Mini-B) and one of 6.56 ft long AC power with power cable cord.
USB 2.0 Cable Pack
The USB 2.0 Cable Pack allows the controller to be recharged while playing a game by plugging the Sixaxis/DualShock 3 wireless controller and PlayStation Portable into a USB hub. The kit also includes the rechargeable battery pack. It should also be noted that the USB 2.0 Cable Pack allows use of a wireless controller without a battery pack; however Sony Computer Entertainment recommends using a Li-ion battery (empty) to avoid damage to the exposed battery compartment.
Partial list of games that support 5-7 players offline
The following games support 7 players offline on a single screen unless otherwise noted. In addition to Sony-made controllers, almost any USB controller will work due to the PS3’s plug-and-play capabilities.[citation needed] Due to the Xbox 360 controller requiring driver support, it will not function, but most PC controllers will, in addition to PS2 controllers connected via a PS2-to-USB adapter.
3 on 3 NHL Arcade (6 players)
All-Pro Football 2K8
Bomberman Ultra
Buzz!: Quiz TV (requires 2 dongles for 5-8 players)
FIFA 08, FIFA 09, FIFA 10
FIFA Street 3
NBA 2K7, NBA 2K8, NBA 2K9, NBA 2K10
NHL 08, NHL 09, NHL 10
NHL 2K8, NHL 2K9, NHL 2K10
PixelJunk Racers
Pro Evolution Soccer 2008, Pro Evolution Soccer 2009, Pro Evolution Soccer 2010
WWE SmackDown vs. Raw 2008, WWE SmackDown vs. Raw 2009, WWE Legends of WrestleMania, WWE SmackDown vs. Raw 2010 (6 players)
Removal of vibration capability
Sony announced that because of the included motion sensors, the vibration feature of previous PlayStation controllers was removed, stating that the vibration would interfere with motion-sensing. This therefore made the PS3 wireless controller incredibly light, which felt strange to players[citation needed] accustomed to heavier controllers such as the DualShock. Haptics developer Immersion Corporation, which had successfully sued Sony for patent infringement, expressed skepticism of Sony’s rationale, with company president Victor Viegas stating in an interview, “I don believe it a very difficult problem to solve, and Immersion has experts that would be happy to solve that problem for them,” under the condition that Sony withdraw its appeal of the patent infringement ruling. Immersion later emphasized compatibility with motion-sensing when introducing its next-generation vibration feedback technology, TouchSense. Subsequent statements from Sony were dismissive of the arguments from Immersion, with Sony Computer Entertainment America (SCEA) Senior VP of Marketing Peter Dille stating, “It seems like the folks at Immersion are looking to sort of negotiate through the press and try to make their case to us we’ve talked about how there’s a potential for that rumble to interfere with the Sixaxis controller.”
However, in a press release made some eight months later, Phil Harrison, Sony’s president of worldwide studios, said: “Now, rumble I think was the last generation feature; it’s not the next-generation feature. I think motion sensitivity is.” He added that rumbling would, in the future, only come from third-party controllers. . That statement was proven false less than a year later, with the announcement of the DualShock 3.
Partial list of games using Sixaxis motion sensor
It should be noted that some of the demo versions of these games do not allow use of the motion sensor.
Army of Two
Batman: Arkham Asylum
Blast Factor
Blazing Angels
Blazing Angels 2
Burnout Paradise
Call of Duty 3
Cars Mater-National
Conan (2007 video game)
Dark Sector
Devil May Cry 4
Enchanted Arms
EyePet
Fantastic Four: Rise of the Silver Surfer
Far Cry 2
Fight Night Round 3
flOw
Flower
Folklore
Formula One Championship Edition
Ghostbusters: The Video Game
Godfather The Dons Edition
Grand Theft Auto IV
GripShift
Harry Potter and the Order of the Phoenix
HAZE
Heavenly Sword
High Velocity Bowling
inFamous
Killzone 2
Lair
Lego Star Wars: The Complete Saga
Linger in Shadows
LittleBigPlanet
LocoRoco Cocoreccho
Madden NFL 08
Marvel: Ultimate Alliance
Medal of Honor: Airborne
Metal Gear Solid 4: Guns of the Patriots
Mini Ninjas
Mirror’s Edge
MLB 08: The Show
MotorStorm
MotorStorm: Pacific Rift
NBA 08
NBA 2K7
NBA 2K8
NBA Live 08
NASCAR 08
NASCAR 09
NCAA Football 08
Ninja Gaiden Sigma
Noby Noby Boy
Pain (video game)
Pirates of the Caribbean: At World’s End
Piyotama
Pure
Q*bert
Rag Doll Kung Fu: Fists of Plastic
Ratchet & Clank Future: Tools of Destruction
Ratchet & Clank Future: Quest for Booty
Ratchet & Clank Future: A Crack in Time
Resistance: Fall of Man
Resistance 2
Ridge Racer 7
Saints Row 2
Silent Hill Homecoming
Siren: Blood Curse
Super Rub ‘a’ Dub
Sega Rally Revo
Skate
Snakeball
SOCOM: U.S. Navy SEALs Confrontation
Sonic & Sega All-Stars Racing
Spider-Man 3
Stuntman: Ignition
The Godfather: The Game
Tiger Woods PGA Tour 09
TimeShift
Tom Clancy’s Ghost Recon Advanced Warfighter 2
Tom Clancy’s Rainbow Six: Vegas
Tom Clancy’s Rainbow Six: Vegas 2
Tom Clancy’s Splinter Cell: Double Agent
Tomb Raider: Underworld
Tony Hawk’s Project 8
Tony Hawk’s Proving Ground
Toy Home
Transformers: The Game
Uncharted: Drake’s Fortune
Uncharted 2: Among Thieves
Unreal Tournament III
Virtua Tennis 3
WALL-E
Warhawk
Wipeout HD
WWE SmackDown vs. Raw 2008
WWE SmackDown vs. Raw 2009
Zombie Apocalypse
This list is incomplete; you can help by expanding it.
DualShock 3
Main article: DualShock – DualShock 3 Sixaxis
The DualShock 3 Sixaxis (SCPH-98050/CECHZC2) is the now official PlayStation 3 controller, replacing the original Sixaxis completely (while still keeping its motion-sensing functionality). At its press conference at the 2007 Tokyo Game Show, Sony announced the DualShock 3 (trademarked “DUALSHOCK 3″), a new PlayStation 3 controller with the same function and design as the original Sixaxis, but with the vibration capability of the DualShock 2.. The vibration function does not interfere with the motion sensory function, and both functions can be used at once. Like the Sixaxis, it is a wireless controller with a slot for a detachable wire that can be used for charging, as well as playing while charging.
On January 11, 2008, the official DualShock 3 controller was released in the Japan, in Piano Black, Ceramic White, and Satin Silver (to match the Japanese color variations of the 40GB PS3 model), and on April 5, 2008 in the United States. Software patches to provide a vibration function in previously-released PS3 software were made available.
Partial list of games using DualShock 3 Rumble feature support
Main article: Full List of DualShock 3 Compatible Games
It should be noted that some of the demo versions of these games did not allow use of the rumble features, and that some of these games also support Sixaxis motion-sensory as well.
Assassin’s Creed
Battlefield: Bad Company
Bionic Commando Rearmed
BioShock
Borderlands
Burnout Paradise
Call of Duty: World at War
Call of Duty: Modern Warfare 2
Far Cry 2
Fallout 3
Grand Theft Auto IV
Red Bull Air Race
Gran Turismo 5 Prologue
Killzone 2
inFamous
Kung Fu Panda
LittleBigPlanet
Lost: Via Domus
Metal Gear Solid 4: Guns of the Patriots
Midnight Club: Los Angeles
MLB 08: The Show
Mortal Kombat vs. DC Universe
MotorStorm
MotorStorm: Pacific Rift
Naruto: Ultimate Ninja Storm
NCAA Football 09
NCAA Football 10
NHL 09
NHL 10
Noby Noby Boy
Pain
PixelJunk Monsters
Prince of Persia
Pure
Ratchet & Clank Future:
Tools of Destruction
Resident Evil 5
Resistance: Fall of Man
Resistance 2
Saints Row 2
Silent Hill Homecoming
Star Wars: The Force Unleashed
Street Fighter IV
Super Stardust HD
Tom Clancy’s Rainbow Six: Vegas
Tom Clancy’s Rainbow Six: Vegas 2
Warhawk
WWE SmackDown vs. Raw 2009
Uncharted: Drake’s Fortune
Uncharted 2: Among Thieves
Unreal Tournament 3
Ninja Gaiden Sigma
Logitech Cordless Precision Controller
Logitech Cordless Precision Controller
Manufacturer
Logitech
Type
Video game controller
Generation
Seventh generation era
Retail availability
January 20, 2010
Connectivity
2.4 GHz Wireless USB connector
The Logitech Cordless Precision Controller is the wireless controller for PlayStation 3. The controller has similar function with Sixaxis and DualShock 3 wireless controller except it has 2.4 GHz USB wireless technology that gives you 30 feet (10 m) of room to play. The controller uses an Nickel-metal hydride battery (similar to Xbox 360 Controller that uses an Nickel-metal hydride battery also disposable and replace with AA battery). The charger of the controller is Cordless Precision Controller Battery pack charger kit. The battery pack also provides up to 300 hours continuous gaming for the wireless controller. After 5 minutes of inactivity, the gamepad goes into sleep mode.
Accessories
Battery Packs
The battery pack for the Logitech Cordless Precision controller is Nickel-metal hydride battery. The pack provides up to 300 hours on 2 AA batteries (not included). It is recommended in place of disposable AA batteries (which differ slightly in voltage). It also ships as part of the Battery pack charger kit. Third party rechargeable battery pack kits are also available. Despite the official rechargeable battery pack being nickel metal hydride, the normal (AA) battery casing advises to use only with alkaline batteries.
Battery pack charger kit
The Battery pack charger kit allows the controller to be recharged while charging the wireless controller into the charger kit. The kit also includes the rechargeable battery pack. It should also be noted that the Battery pack charger kit allows use of a wireless controller without a battery pack; however Logitech recommends using a AA pack (empty) to avoid damage to the exposed battery compartment. The Battery pack charger kit batteries are generic 1300mah AA(LR6) NiMH cells. Such cells are readily available in 4 packs up to 3,000mah. With 2,000-2,600mah batteries being common.
2.4 GHz Wireless USB connector
The 2.4 GHz Wireless USB connector for the Logitech Cordless Precision controller is the Wireless USB technology for PlayStation 3 console. The device is used to play the controller in PlayStation 3 console and also compatible with PC. The Wireless USB is connected to PlayStation 3’s USB connector.
USB Controllers
Most commercial USB controllers are compatible with the PlayStation 3 as it supports standard USB human interface devices. This includes gamepads, joysticks and steering wheel controllers. A limitation of this is that not all such controllers provide the same range of inputs as a Sixaxis/DualShock 3 controller (fewer buttons or joysticks for example), so may not be practical in all games. When any such controller is used with games which require sixaxis functionality or the use of the analog buttons usability is also limited. A lot PlayStation 2 games which were programmed to use the analog functionality of the PlayStation 2 controllers buttons will not accept non-analog input therefore Sixaxis or DualShock 3 controllers must be used (though this could potentially be solved with future firmware updates).
Non-standard USB controllers such as Xbox 360 wired controllers are not compatible with the PlayStation 3. These often also require specific drivers for use on PCs (Windows XP and up)
Partial list of PS3 compatible USB controllers
The following is an incomplete list of USB Controllers compatible with the PS3
Logitech
Rumblepad 2 USB Controller
Dual Action Gamepad USB Controller
Microsoft
SideWinder USB Controller
SideWinder Force Feedback 2
Sega
Sega Saturn USB Controller
Sony Computer Entertainment
DualShock 3 USB Controller
DualShock 2 USB Controller
DualShock 1 USB Controller
Other compatible input devices
It is possible for game developers to add support for additional devices and title software updates can further add compatibility. Additionally most standard USB or Bluetooth keyboards and mice will also work on the PS3. A keyboard and mouse can be used to navigate the XMB or for use on the console’s web browser. A keyboard and mouse will work in games specifically programmed to use them, and in backwards compatibility mode for supported PSOne and PS2 games.
List of games which can utilise a keyboard and/or mouse
The following PS3 games support keyboard and mouse:
IL-2 Sturmovik: Birds of Prey
Interpol: The Trail of Dr. Chaos (mouse only)
LittleBigPlanet (keyboard for text chat only)
Mahjong Tales: Ancient Wisdom (mouse only)
Unreal Tournament 3
The following PS2 games support keyboard and mouse:
Deus Ex
EverQuest
Final Fantasy XI
Half-Life
Red Faction II
Soldier of Fortune
Star Trek: Voyager Elite Force
Unreal Tournament
PlayStation Eye
Playstation Eye
Main article: PlayStation Eye
The PlayStation Eye is an updated version of the EyeToy USB webcam designed for the PlayStation 3. It will not work with PS2 EyeToy games, but the PS3 does support the PlayStation 2 EyeToy, using its camera and microphone functionalities. A firmware update enabled the PlayStation 3 to support all USB webcams which used the USB Video Class.
PlayTV
Main article: PlayTV
PlayTV tuner
Officially announced August 22, 2007; PlayTV is a twin-channel DVB-T tuner peripheral with digital video recorder (DVR) software which allows users to record television programs to the PlayStation 3 hard drive for later viewing even while playing a game. The device was launched in the UK on the 19 September 2008 with other regions in Europe following.
It can also be used on a PSP via remote play to watch live and recorded TV, and schedule new recordings.
It was reported that Australia would receive the Play TV accessory only 2 months after Europe. However after several months of delays PlayTV was finally released in Australia on the 27th November 2009
Because North American markets, including the United States, Canada, and Mexico will be using the ATSC digital standard (and the latter two are currently early in their digital transition), it is unlikely they will see the PlayTV device because of compatibility issues. The Japanese market has a similar device named torne.
torne
torne is a ISDB-T tuner peripheral for the Japanese market which, like PlayTV, comes with DVR software. It was first announced on January 14, 2010 for release in March 18 of the same year.
Like PlayTV, is capable of recording and playing back live TV, recording while in a game or playing other media (e.g. a DVD or Blu-ray) and can be accessed on PSP via remote play.
Unlike PlayTV, torne is to feature PS3 trophy support, although what these will be awarded for has not yet been anounced.
Headsets
Further information: List of Bluetooth headsets compatible with PlayStation 3
Most commercial USB headsets are compatible with the PlayStation 3. In addition, the PlayStation 3 supports some PlayStation 2 USB accessories, including the USB SOCOM: U.S. Navy SEALs headset by Logitech, the SingStar microphones and the built-in microphone on the Eyetoy for video and voice chat (although the EyeToy Play game associated with the EyeToy is not available for use on European PlayStation 3s ). Since the PlayStation 3 supports Bluetooth technology, any type of wireless headset is compatible with the system; however, Bluetooth wireless headsets are not compatible with PlayStation 2 games which use the USB headsets (due to being programmed for them only) and therefore the USB headsets must still be used (though this could potentially be solved with future firmware updates). On Sept. 12, 2007, Logitech announced new, Cordless Vantage Headset for Playstation 3. The Blu-ray Disc retail version of Warhawk comes bundled with a Jabra BT125 Bluetooth headset in North America and the Jabra BT135 in Europe.
Madcatz is also selling a NASCAR/Dale Earnhardt Jr Headset in Amp and National Guard colors.
PlayStation 3 Wireless Bluetooth Headset
The Official PS3 Wireless Bluetooth Headset
Manufacturer
Sony Computer Entertainment, SOCOM
Type
Gaming headsets
Generation
Seventh generation era
Retail availability
October 14, 2008
October 30, 2008
March 13, 2009
March 19, 2009
Connectivity
Bluetooth, USB
Official PS3 Wireless Bluetooth Headset
On June 27, 2008, it was announced that the headset that will be paired with the Blu-ray Disc version of SOCOM: U.S. Navy SEALs Confrontation will be the official Bluetooth headset for the PlayStation 3 (see image). It will boast exclusive features such as a mute button, and will come with a charging cradle so that it may charge while connected to one of the system’s USB ports , which is being marketed as being useful for storing when not in use.
The official headset allows for high quality voice-chat, and provides volume level, battery level, charging status and connection status indicators on the PS3’s on-screen display. The headset can be used as a microphone when docked in the charging cradle – voice output from PS3 is automatically transferred to the TV in this case.
Wireless Keypad
PlayStation 3 Wireless Keypad
The PlayStation 3 Wireless Keypad attached to a controller
Manufacturer
Sony Computer Entertainment
Type
Gaming keypads, Add-on device
Generation
Seventh generation era
Retail availability
Late 2008
November 28, 2008
Early December 2008
Connectivity
Wireless, USB
A wireless keypad peripheral was launched in Europe on November 28, 2008, early December 2008 in North America, and some time late 2008 in Japan. The keypad connects to the PlayStation 3 via Bluetooth. Because it uses a standard bluetooth connection, it can be paired with other bluetooth compatible devices. It has an internal battery and does not require power from the controller which means it can function separately from the controller, although it can also be directly attached to the controller.
The keypad must be first connected to the PlayStation 3 via the supplied USB mini cable so it can be paired and subsequently used. The keypad features two shortcut buttons, a Communication Button and a Message Box Button, letting users jump to pre-set features on the XMB such as the Friends screen and Message Box during game play. The Touch Pad Button allows PS3 users to use the surface of the keypad as a touch pad, allowing them to move the pointer whilst web browsing by sliding their fingers around the keypad surface. The Bluetooth-enabled device supports all typing on the PlayStation 3, including text chatting in Home and LittleBigPlanet support.
Blu-ray Remotes
Blu-ray Disc Remote Control with and without PlayTV overlay
The PS3 is compatible with any bluetooth Blu-ray/DVD remote and with an accessory is compatible with any Blu-ray/DVD remote as well as any universal Blu-ray/DVD remote.
Official PS3 Bluetooth Blu-ray remote
The official Playstation 3 Blu-Ray remote is a Bluetooth remote which features all the standard Blu-ray and DVD remote functions: Chapter display/select A-B Repeat One-Touch Menu Control and more. In addition it has all the DUALSHOCK 3’s buttons: X, O, Triangle, Square, and everything else including the PS button for turning on and off your PS3 and going to the XMB.
The PlayTV accessory comes bundled with an overlay sticker that fits over the buttons of the BD remote to show PlayTV specific functions, which are mapped to the remotes existing buttons.
Microphones
The PS3 is compatible with all USB, wireless, and bluetooth microphones. That includes all the PS2 SingStar games microphones and of course all the PS3 SingStars games wireless and wired microphones. Soon wireless bluetooth PS3 microphones will be released.
Memory Card Adapter
The PlayStation 3 Memory Card Adaptor (CECHZM1) is a device that allows data to be transferred from a PlayStation memory card or a PlayStation 2 memory card to the PlayStation 3’s hard disk. At launch, the device did not support transferring saved game files back to a memory card, but upon the release of the PlayStation 3 system software version 1.80, the user is now able to transfer PSOne and PS2 game saves from the PS3 directly onto a physical Memory Card via the adaptor. PlayStation 2 saved game files can also be transferred between PlayStation 3 users via other current memory card formats. The device connects to the PlayStation 3’s USB port on one end through a USB Mini-B cable (not included with adaptor, but it was included with the console itself), and features a legacy PlayStation 2 memory card port on the other end. The adaptor works with every PlayStation 3 model, regardless of whether it is compatible with PlayStation 2 games or not. The adaptor was available for purchase simultaneously with the console’s launch. The Memory Card Adaptor was released on 25 May 2007 in the UK.
AV cables
Entry line cable (RCA) for standard-definition display and 2.0ch sound (analog video and audio).
Both official HDMI cables and standard HDMI cables (ver 1.2 / 1.3) are also compatible. An official component AV cable set is also available. Also, composite, S-Video, RGB SCART and component cables for the PlayStation 2 are all compatible with the PlayStation 3, as they utilize the same “A/V Multi Out” port.
On the audio part, AV cables connected to the “AV Multi out” allows 2.0ch (stereo) only, optical “Digital out” allows both 2.0ch and 5.1ch and “HDMI out” (Ver.1.3) supports 2.0ch, 5.1ch and 7.1ch.
Units sold in NTSC regions are SD/ED NTSC, 720p, 1080i and 1080p compliant, while those available in PAL regions are compatible with SD/ED PAL, 720p, 1080i and 1080p. A NTSC system (480i/480p) cannot output PAL (576i/576p) games and DVDs (DVD-Video/DVD-Audio) – however PAL units can display “All Region” NTSC DVDs. This regional lock does not affect HD output (720p/1080i/1080p) – except for Blu-ray Disc movies.
HD line
HDMI cable: 1080p (HD), 1080i (HD), 720p (HD), 576p (ED PAL), 480p (ED NTSC), 480i (SD NTSC)
D-Terminal () cable (SCPH-10510) Japanese market
D4: 1080p (HD), 720p (HD), 480p (ED NTSC) /480i (SD NTSC)
D3: 1080i (HD), 480p (ED NTSC) /480i (SD NTSC)
D2: 480p (ED NTSC) /480i (SD NTSC)
D1: 480i (SD NTSC)
Component AV (YUV) cable (SCPH-10490): 1080p (HD), 1080i (HD), 720p (HD), 576p (ED PAL) /576i (SD PAL), 480p (ED NTSC) /480i (SD NTSC)
SD line
RGB Pritel (SCART) cable European market: 576i (SD PAL), 480i (SD NTSC)
AV Multi (AV) cable: 480p (ED NTSC) /480i (SD NTSC) Japanese market
S-Video cable (SCPH-10480): 576i (SD PAL), 480i (SD NTSC)
AV (composite / RCA) cable (SCPH-10500): 576i (SD PAL), 480i (SD NTSC)
References
^ Fahey, Rob (2006-05-12). “E: Sony’s Phil Harrison”. GamesIndustry.biz. http://www.gamesindustry.net/content_page.php?aid=16969. Retrieved 2006-08-30.
^ MTV Multiplayer Sony Non-Shocker: Sixaxis Discontinued
^ a b Sony Computer Entertainment Inc. (2006-05-09). “SCE Announces New Controller For Playstation 3″ (PDF). Press release. http://www.scei.co.jp/corporate/release/pdf/060509be.pdf. Retrieved 2006-05-24.
^ “Incognito Had 10 Days To Design Warhammer’s Tilt-Sensitive Controls”. Kotaku. 2006-05-12. http://www.kotaku.com/gaming/incognito/incognito-had-10-days-to-design-warhammers-tiltsensitive-controls-173405.php. Retrieved 2007-01-01.
^ “WarHawk dev knew about tilt”. Eurogamer. N/A. http://www.eurogamer.net/article.php?article_id=65844. Retrieved 2007-01-01.
^ PlayStation.com – Playstation3 – Accessories – Sixaxis Wireless Controller
^ Sony to replace PS3 controllers // GamesIndustry.biz
^ gizmodo.com
^ Immersion Corporation (2005-03-08). “Immersion Obtains $90.7 Million Judgment in Patent Infringement Case Against Sony”. Press release. http://immr.client.shareholder.com/ReleaseDetail.cfm?ReleaseID=158652. Retrieved 2006-07-01.
^ Murdey, Chase (2006-05-17). “Ready to Rumble? Immersion’s Victor Viegas on PlayStation 3’s Lack of Vibration”. Gamasutra. CMP Media LLC. http://www.gamasutra.com/features/20060517/murdey_01.shtml. Retrieved 2006-07-01.
^ Immersion Corporation (2006-06-19). “Immersion Corporation Introduces Next-Generation Vibration Technology for Video Console Gaming Systems”. Press release. http://immr.client.shareholder.com/ReleaseDetail.cfm?ReleaseID=201102. Retrieved 2006-07-01.
^ Engadget.com
^ GameDaily BIZ (2007-02-26). “Sony: Rumble is a ‘Last Generation Feature’”. Press release. http://www.1up.com/do/newsStory?cId=3157501.
^ “DualShock 3 Wireless Controller With Rumble Feature To Be Introduced FOR PLAYSTATION3″. Sony Computer Entertainment. 2007-09-20. http://www.scei.co.jp/corporate/release/070920be.html. Retrieved 2007-09-20.
^ Gamertell Review: Sony Dualshock 3 wireless controller
^ OMG: Sega Saturn USB Controller works Flawlessly on PS3!!
^ a b c Google translation of jp.playstation.com
^ Sony’s PS3 Digital Recorder Gets Release Date
^ “Any Bluetooth headset compatible with PS3″. Press release. http://www.playstatic.com/news/180. Retrieved 2006-11-11.
^ “Logitech Unveils Bluetooth-Enabled Headset and Keyboard Designed for PLAYSTATION 3″. Logitech. 2007-09-12. http://www.logitech.com/index.cfm/172/3790&cl=us,en.
^ Dunham, Alexis (2007-08-28). “Warhawk Released”. IGN. http://games.ign.com/articles/817/817415p1.html.
^ “Official PS3 Wireless Bluetooth Headset”. Play.com. http://www.play.com/Games/PlayStation3/4-/6704615/Official-PS3-Wireless-Bluetooth-Headset/Product.html.
^ Brothers, David (2008-06-27). “Media Day 03: Bluetooth!?”. SOCOM.com. http://socom.us.playstation.com/post/2008/06/Media-Day-03-Bluetooth®.aspx.
^ Crecente, Brian (2008-08-20). “PS3 Wireless keypad ships this holiday worldwide”. Kotaku. http://kotaku.com/5039502/ps3-wireless-keypad-ships-this-holiday-worldwide. Retrieved 2008-08-20.
^ http://www.eurogamer.net/article.php?article_id=308073
^ PlayStation 3 User’s Guide – Video Output Settings
See also
DualShock
v d e
PlayStation
Home consoles
PlayStation PlayStation 2 (PSX) PlayStation 3
Handhelds
PocketStation PlayStation Portable (Slim and Lite 3000 Go)
Games
PlayStation games (PSOne Classics) PlayStation 2 games PlayStation 3 games PSP games PlayStation Network games (PS3 games, PSP games, TurboGrafx-16 games)
Greatest Hits Platinum The Best
PlayStation Network
PlayStation Store PlayStation Home Qore VidZone Adhoc Party for PlayStation Portable Room for PlayStation Portable
Controllers
PlayStation control pad Analog Joystick Dual Analog DualShock Sixaxis PlayStation Motion Controller
Third-party controllers
neGcon Jogcon Guncon
Cameras
EyeToy PlayStation Eye Go!Cam
Kits
Net Yaroze Linux for PS2 Linux for PS3 PlayTV
System software
PS3 PSP XrossMediaBar
Media
Official U.S. PlayStation Magazine (US PS1 & PS2) PlayStation: The Official Magazine (US PS3) Official UK PlayStation Magazine (UK PS1) Official UK PlayStation 2 Magazine (UK PS2) PlayStation Official Magazine (UK PS3) Kevin Butler (US Commercials)
Categories: PlayStation 3 peripherals | Game controllersHidden categories: All articles with unsourced statements | Articles with unsourced statements from March 2007 | Articles with unsourced statements from November 2008 | Articles with unsourced statements from June 2009 | Incomplete lists
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From Moonshine to Millionaires – An Oral History of NASCAR
The history of NASCAR not unlike the history of the United States: a beautiful story bereft with turbulence, defiance and perseverance. During alcohol prohibition, moonshiners operating near the southern border of Texas would soup up their cars in order to outrun the local law enforcement. Federal Tax Agents would always be on the prowl to pick up a moonshine deliverer so the race was always on. Even after the fall of Prohibition the moonshine trade continue to prosper in rural area.
Moonshine is a type of whiskey that is distilled from corn and potatoes among other things, and since it was home-brewed it was difficult to distinguish its source. Over the generations the moonshiners continuously upgraded their delivery vehicles and continued outrunning the law. Naturally it became standard for moonshiners start bragging and talking smack. Out of this came informal races that the moonshiners would hold to determine which runner was the fastest; not only was this new sport about having the fastest car but also about outsmarting and outdriving all the competition which included the law.
After World War II these races became more organized, yet hardly anyone began calling it an organized sport until the arrival of Big Bill France on the scene.
Big Bill France organized the first meetings for all of the drivers, mechanics and owners to confirm a set of standard rules for racing. These meetings gave birth to the National Association for Stock Car Auto Racing. The first official NASCAR race was held at Daytona Beach on February 15, 1948. Red Byron was the winner of this inaugural race in his Ford Flathead V8 on the hard-packed sands of the Atlantic Ocean. This was long before the famed Daytona tri-oval that is the Mecca of the sport today.
No more than a week later NASCAR became incorporated and Big Bill was appointed its first commissioner. By the late 1950’s NASCAR was already on its way to becoming Americas largest spectator sport. Throughout the years NASCAR has seen its share of amazing races, clashing competitors and close calls.
In 1992 when Richard Petty retired as a driver NASCAR made a transition from the old school drivers to the new school. Drivers such as Dale Earnhardt Jr, Jeff Gordon and Tony Stewart have brought a whole new art to racing NASCAR. From old-time moonshine runners to well spoken race car drivers, NASCAR has come a long way. From viewing the sport in present time one would never think that its origins came from an illegal collaboration of old school whiskey making countrymen.
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“sara”
The Chase
‘Nothing is as good as the first time’. We have all heard that old adage at some point in time. This is especially true when it comes to NASCAR’s championship format, the Chase for the Championship.
When Brian France and his team of constituents revealed this innovative way of determining the champion in 2004, it was a gimmick indeed, but at the same time, they envisioned an annual barn-burning championship battle, something that was few and far between with the previous championship format.
The new format was widely ridiculed by traditionalists, as well as many drivers. Some fans vowed to boycott the final ten races, but most of them tuned in with curious eyes. As September neared, interest began to pique. On that warm late-summer night in Richmond, Virginia, Jeremy Mayfield and Ryan Newman barely squeezed into the top ten in dramatic fashion while Kasey Kahne, Jamie McMurray, Kevin Harvick, and Dale Jarrett just missed the cut.
Heading into the inaugural Chase for the Championship, Hendrick Motorsports drivers Jimmie Johnson and Jeff Gordon emerged as the favorites as they dominated the first 26 races, winning nine combined. Other solid favorites included Dale Earnhardt, Jr., who won four races during the regular season, and Ryan Newman, who at the time was one of the more streaky drivers and could very well hit his stride as he did in the previous season.
However, Kurt Busch pieced together a masterful run of consistency, finishing in the top ten in nine of the final ten races. Meanwhile, Johnson limped through the first half of the Chase for the Championship, but won four of the final six races to close to within 18 points of Busch. Gordon was a mere 21 points behind Busch heading into the season finale. This was exactly what NASCAR intended, a snug battle to the end, with three star drivers.
The race itself was full of drama. As non-Chaser Greg Biffle dominated the event, championship hopefuls Busch and Johnson had to battle through adversity. Johnson started the race with terrible track position, and Busch had a wheel fall off while pitting under green early in the race. Busch evaded complete disaster and patiently and methodically worked his way back to the front. Johnson and Gordon also made their way to the front. However, Johnson was unable to pass Biffle for the win, and settled for a runner-up finish. Gordon finished in the third position. All they needed was for Busch to slip up. In the latter stages of the race, Busch picked up positions by passing Jamie McMurray and Brendan Gaughan. He rallied to finish in the fifth position, therefore holding on to win his first Sprint Cup championship.
It was intense drama right down to the very last lap. NASCAR could have superciliously laughed in the face of the cynics.
It is a good thing that they did not. Four seasons have come to pass since the suspenseful conclusion to the first Chase for the Championship, and not one of them has even come close to matching the intensity or excitement level. In 2005, Tony Stewart owned a 52-point advantage over Jimmie Johnson heading into the season finale. While 52 points is not exactly a mountain to climb, Johnson would have needed a near flawless race, and a mediocre performance from Stewart. Well, Stewart was mediocre in that race, as one of NASCAR’s most aggressive drivers played it safe, but Johnson blew a tire and finished 40th.
The 2006 rendition of the championship battle was just as anticlimactic. Johnson headed into the season finale at Homestead with a 63-point lead over Matt Kenseth. In 2007, it only got worse. Johnson owned an 86-point lead over his Hendrick Motorsports teammate Jeff Gordon. It only gets worse from here. In 2008, Johnson owned a commanding 141-point lead over Carl Edwards.
In each of the four years since 2004, the championship battle has become less of a battle and more like a one-man show.
Conversely, under the traditional championship format, this would have been one of the most exciting championship battles of the decade. Johnson would have had a 56-point lead, but by finishing fifteenth while Edwards won the race by leading the most laps, Edwards would have won the title by 16 points. For most of the race, Johnson struggled while Edwards had the fastest car bar none. The drama would have intensified right down to very last lap.
NASCAR has altered the Chase for the Championship format since its implementation, but adding two more slots, and adding ten bonus points for winning a race during the regular season has not remedied the lackluster championship format.
It does not help that the Craftsman Truck Series title, and even to a certain degree, the Nationwide Series battle, came down to the wire under the classic format.
NASCAR cannot turn back the clock on the championship format. What’s done is done, and they must stick to their guns. Obviously, this format is not perfect, but it can be fine-tuned. Unfortunately, even some fine-tuning cannot guarantee an exciting championship battle. Regardless of the format, sometimes there is just one driver and team that are faster and luckier than the rest. Over the past three years, that driver is Jimmie Johnson.
Jeremy Dunn writes nascar racing articles for http://www.nascapper.com and handicaps nascar weekly. Check out his nascar racing picks in his articles.
Medical insurance coverage an issue for Las Vegas events
First, the good news: Surgeons at University Medical Center have successfully reattached the piece of skull that had been removed from bantamweight boxer Z “The Dream” Gorres, who suffered a traumatic brain injury after a November fight at Mandalay Bay’s House of Blues.
Now the bad news: Last week’s intricate procedure at the publicly funded hospital, combined with more than two months of around-the-clock nursing care and painstaking rehabilitation work by a team of physical therapists, has driven the medical expenses of the financially strapped Gorres to nearly $600,000. It’s a bill that Southern Nevada taxpayers must largely pick up, because state law requires promoters to put up only $50,000 worth of medical insurance for each fighter in the ring.
The consequences of the Filipino boxer’s brain injury have prompted elected officials and the Nevada Athletic Commission to work toward crafting a solution that keeps taxpayers off the hook for the medical care of professional boxers.
But Las Vegas is home to lots of different events, and some are very risky. Could Clark County taxpayers end up footing the bill when other athletes or entertainers are hurt when performing here?
“We probably have more big events than any other city in the country,” said Dr. Dale Carrison, head of the emergency department at UMC and its chief of staff. “As everyone knows, Las Vegas is a magnet for that sort of thing. And if someone does get badly hurt, UMC’s trauma center generally takes care of them.”
NASCAR, National Finals Rodeo, Cirque du Soleil, daredevil stunts by the likes of the late Evel Knievel, the Las Vegas Rock ‘n’ Roll Marathon, National Hot Rod Association drag racing, championship boxing and mixed martial arts — these are just some of the major events held in Las Vegas.
A survey of medical insurance coverage held by individuals who engage in events or performances where there is risk of injury — the kind of events that thrill both live and TV audiences — has found that coverage can range from nothing to 100 percent.
Bill Rundle, a longtime promoter of Knievel, said last week that the motorcycle daredevil “who broke every bone in his body” generally couldn’t get medical insurance for his stunts because “they were too dangerous.”
“No one would write him a policy for something where there was a good chance he wouldn’t make it. It’s that way with most people who do those kind of things.”
Rundle also has promoted some stunts performed by Knievel’s son, Robbie, “and getting insurance was always a problem for him, too.”
Robert Zirkelbach, a spokesman for America’s Health Insurance Plans, a trade association for 1,300 companies, said it would not be uncommon for an insurance company to refuse to cover a daredevil, or to offer medical coverage at such a high premium that it would be difficult to afford.
Attempts to reach contemporary daredevil Robbie Maddison, whose successful motorcycle jump at the Arc de Triomphe at Paris Las Vegas wowed crowds on New Year’s Eve 2009, were unsuccessful. Maddison has suffered a number of serious injuries in stunts around the world.
Both Rundle and Zirkelbach said community leaders should be aware of the possible financial consequences should a daredevil be injured during a stunt in their community.
It was a 1967 stunt at Caesars Palace, Rundle said, that helped cement Evel Knievel’s reputation as a performer who would risk his life to entertain an audience. When Knievel attempted to clear the casino’s fountains on his bike, he took a nosedive that landed him in Southern Nevada Memorial Hospital — later named UMC — for several weeks with multiple pelvic fractures.
“That was early in his career, and he didn’t have money to pay his medical bill,” said Rundle, who talked on the phone from the Mayo Clinic in Arizona where he is being treated for cancer. “I think there were a lot of medical bills he walked away from until he was making good money. Then he had enough to pay them out of his pocket.”
In 1974, the city manager in Carson City said police would arrest Knievel if he reappeared in the state because he didn’t pay a hospital bill there that he incurred in 1968. Knievel ended up in a Reno hospital for 22 days after he unsuccessfully attempted to jump 16 automobiles on his motorcycle.
A collection agency representing Southern Nevada Memorial finally caught up with Knievel in the 1970s, the decade when he netted more than $6 million for his failed Snake River Canyon jump.
The Review-Journal reported that Knievel had “rolled up” a bill of $2,249.51 for his 1967 hospital stay in Las Vegas.
“The cost of medicine has gone up over the years,” UMC’s Carrison said.
EVOLUTION OF INSURANCE
Although daredevils have a difficult time getting insurance, NASCAR drivers don’t.
Jim Hunter, spokesman for the stock car motor racing giant that has a race scheduled in Las Vegas next month, said each driver and crew member now has a medical insurance policy of slightly more than $1 million.
“Even that may not be enough if something really terrible happens,” Hunter said in a phone call Thursday from Daytona Beach, Fla.
In 60 years, Hunter said, medical coverage has grown from $2,000 to its present $1,000,050.
“As the sport grew, there was more at stake,” said the 70-year-old Hunter, who is currently undergoing treatment for lung cancer. “At first, guys were racing as a hobby. They weren’t making a living out of it.”
Hunter said the 2001 death of driver Dale Earnhardt at the Daytona Speedway energized safety efforts by NASCAR, including collision absorbing walls and new head and neck restraints for drivers.
“But no matter what we do, accidents can and will happen and our medical insurance reflects that,” he said.
Like NASCAR, medical insurance for participants in the National Finals Rodeo has dramatically increased over the years.
Jerry Ford, who has written coverage for the Professional Rodeo Cowboys Association for decades, notes that the present coverage of $250,000 is a huge jump from “where we started years ago.”
“When we first started in the ’70s, the maximum limit was $3,000,” Ford said. “It wasn’t until the late ’90s that we got limits above $20,000.”
Since that time, he said, there have been only 10 or 12 performers who “maxxed out” their medical coverage.
One rodeo performer who Ford is certain did that in Las Vegas was bull rider Tuff Hedeman in 1995. Participating in the Professional Bull Riders World Championship finals, Hedeman was bucked off by the bull Bodacious and suffered severe facial injuries.
“I was the first doctor there,” Carrison said. “It was awful. He ended up needing 11 plates in his face.”
Hedeman stayed only a few days in the hospital after his plastic surgery.
“There was never any question about his paying the bill,” Carrison said. “I’m sure I would have heard about it.”
Both Carrison and Ford said rodeo participants hold fundraising rodeos to pay off such bills.
Don Andrews, who was part of the Justin Sports Medical team at rodeos for years, said, “PRCA cowboys don’t walk away from bills. They get together and pay them off.”
Ford said he would not be surprised if bull riders suffer catastrophic brain injuries similar to a boxer’s. “Unfortunately, head injuries happen frequently.”
The most tragic bull riding incident in Las Vegas occurred in December 1994 when rider Brent Thurman was bucked off a bull. The huge animal, Red Wolf, stepped on the back of his neck.
Thurman suffered facial and cranial fractures and massive internal bleeding. He was treated at UMC. Like Gorres, the boxer at the hospital now, Thurman’s brain swelled. After spending six days in a coma, the 25-year-old Thurman died.
PAYING THE PRICE
Many boxers have seen their careers end in Las Vegas.
From 1995 to 2005, 10 fighters sustained career-ending brain injuries in Nevada, with two boxers, Leavander Johnson and Martin Sanchez Jr. both dying from subdural hematomas, the same brain injury Gorres sustained.
Because of federal privacy laws, UMC officials are unable to release the medical records of fighters, athletes or entertainers to whom they gave care. Gorres’ wife gave UMC permission to release her husband’s medical information to the Review-Journal. He was released from the hospital last week and is staying with friends in Las Vegas while undergoing rehabilitation.
Despite the lack of such information, UMC officials said Gorres’ case is an indication that UMC has not been reimbursed for care that could reach into the millions of dollars.
While thousand of people each year are mesmerized by the beauty and grace of the Cirque du Soleil shows in Las Vegas, there’s no doubt the acrobatic performers engage in risky maneuvers.
Audience members watched in horror in 2007 when two performers fell from as high as 35 feet during a “Zumanity” show at New York-New York. Both hit the stage; one performer was left in critical condition. Both were treated at UMC.
But the cost for medical care for Cirque performers, according to show spokeswoman Ceres Hill, is fully covered by the organization’s insurance plan.
The thousands of participants in the Las Vegas Rock ‘n’ Roll Marathon basically fend for themselves when it comes to health insurance, spokeswoman Lee Haney said.
Last year, Eric Reitman, a Las Vegas resident who collapsed near the end of the half marathon, died.
Less serious health problems are common, Haney said.
“Whenever you have more than 20,000 people involved in an event, you’re going to have some injury,” she said.
Marathon participants often buy a personal insurance policy through USA Track & Field, Haney said. Though repeated phone calls to the organization were not returned, its Web site said individuals can purchase a policy that has a maximum accidental bodily injury payout of $10,000.
Just how much, if any, medical coverage is carried by drag racers competing in the National Hot Rod Association events seen frequently at the Las Vegas Motor Speedway is unknown.
“That’s not something we want to divulge,” association spokesman Anthony Vestal said.
Community leaders should make sure they know how much medical insurance coverage is carried by performers in risky events, Carrison said.
Not taking action when coverage seems insufficient can be costly, he said.
“We’re seeing that right now with what happened to that poor boxer.”
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